Download Advances in Web-Based Learning - ICWL 2011: 10th by Roberto Araya, Abelino Jiménez, Manuel Bahamondez, Pablo PDF

By Roberto Araya, Abelino Jiménez, Manuel Bahamondez, Pablo Dartnell, Jorge Soto-Andrade (auth.), Howard Leung, Elvira Popescu, Yiwei Cao, Rynson W. H. Lau, Wolfgang Nejdl (eds.)

This publication constitutes the refereed court cases of the tenth overseas convention on Web-Based studying, ICWL 2011, held in Hong Kong, China, in December 2011. The 27 revised complete papers offered including nine brief papers have been rigorously reviewed and chosen from approximately a hundred submissions. The papers file on learn effects or novel functions in web-based studying and handle concerns equivalent to know-how greater studying, customized and adaptive studying, laptop aid for clever tutoring, clever instruments for visible studying, Web-based studying for oriental languages studying, game-based studying, own studying environments, desktop supported collaborative studying, internet 2.0 and social studying environments, clever learner and team modeling, human elements and affective computing for studying, e-learning structures and instruments, layout, version and framework of e-learning structures, deployment, association and administration of studying gadgets, e-learning metadata and criteria, semantic internet and ontologies for e-learning, cellular, positioned and combined studying, pedagogical concerns, in addition to perform and adventure sharing.

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Additional info for Advances in Web-Based Learning - ICWL 2011: 10th International Conference, Hong Kong, China, December 8-10, 2011. Proceedings

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G. buttons) need to be larger, along with the font size, which is especially challenging to deal with if the text is embedded directly in one of the game images. To deal with these needs we added new accessibility features to the eAdventure platform using the plug-in model. When the system identifies that the user needs a lowvision configuration, scene backgrounds are rendered using a low-brightness filter and game elements are rendered using a high-brightness filter. Game elements that are not relevant in that moment are also rendered using the background filter (see Fig.

However, constraining the game genre too much creates its own set of problems. g. [6]). g. puzzles, word games or math challenges). These specific extensions can increase the perceived complexity the tools, increasing the difficulty of creating and maintaining the games, so it should be done only as needed and not for the general case. e. 0, formerly ). eAdventure is a research project that started in 2005 with the aim of providing educators with a game authoring tool specially devised for education.

0 platform for the creation of story-driven adventure games complemented with mini-games Teachers who wish to replicate simple games to test specific skills or increase the expressiveness of the platform in other ways usually expect and demand mini-games, plug-ins and pre-made components. The use of mini-games complements the current “adventure” gaming model, by allowing the story (the core of adventure games) to become the driving force that takes the player through the different puzzles and challenges.

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